Welcome to the Generative Design in Minecraft Competition (GDMC) website. We are currently running our first challenge, the settlement generation competition.
Do you like Minecraft and procedural content generation? Did you look at the villages in Minecraft and thought, I could write a better algorithm to produce settlements? Now is your chance to prove it.
The Settlement Generation Challenge is about writing an algorithm that can create a settlement for a given, unknown Minecraft map. The challenge
is to produce an algorithm that is adaptive towards the provided map, creates a settlement that satisfies a range of functional requirement - but also looks good and evokes an interesting narrative. The goal is to basically produce an algorithm that can rival the state of the art of what humans can produce.
If you are interested in participating, you can find a framework and example agents on our GitHub page
. Visit the wiki page
for help and documentation. You can also find the rules and detailed judging criteria
on this page. The basic idea is that all submitted algorithms will be run on three, previously unseen, maps, and the results will then be evaluated by our advisory board
The submission deadline is the 30th of June, and results will be announce at the Foundations of Digital Games conference (FDG 2018) in August - and online. Submissions will open soon.
Also, follow us on Twitter (@GenDesignMC)
for updates and announcements.