Organizing Committee
Michael Cerny Green is a PhD student studying AI and Video games under Dr. Julian Togelius at New York University's Tandon School of Engineering. He holds a BS degree (2016) in Computer Science and Business and a BA degree (2016) in Classical Civilizations from Lehigh University. He is co-responsible for the Settlement Generation Track, the GDMC Framework, and competition website. Christoph Salge is a Marie Curie Global Fellow currently researching how intrinsic motivation can be used to evaluate procedurally generated content. He is an avid Minecraft player and while he was writing up his Phd on “Information-Theoretic Models of Social Interaction” he spent way too much time building a height-level spanning version of Isengard on a survival server. His research interests include AI, games, robotics and philosophy. View his website at: Rodrigo Canaan is a PhD student in Computer Science at NYU. He got his B.Sc. in Computer Science from the Federal University of Rio de Janeiro (Brazil). He is now researching Human-Computer Co-Creativity and Mixed-Initiative systems, using cooperative games as testbed to build better co-creative applications. Julian Togelius is an Associate Professor at New York University (NYU). After studying Philosophy in Lund and Evolutionary and Adaptive Systems in Sussex he did a PhD in Computer Science at Essex, and then did a postdoc at IDSIA in Lugano. His research interests include applications of computational intelligence in games, procedural content generation, automatic game design, evolutionary computation and reinforcement learning. He is the Editor in Chief of the IEEE Transactions on Games and the past chair of the IEEE CIS Technical Committee on Games.

Advisory Board

Andy Nealen, Diego Perez Liebana, Gillian Smith, Jialin Liu 刘佳琳, Jonas Buechel, Mark R. Johnson, Mike Cook, Mitu Khandaker, Rafael Bidarra, Richard Bartle, and Tom Froese